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1. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
JanSVK wrote: "Expaded Cargohold II Structure Hitpoint Bonus (%) Cargo Capacity Bonus (%) Velocity Modifier (%) Old: -20 27.5 -10 New: -23 27.5 -18 Why the nerf ?! Do suicide gankers really need so much help?" CCP Terminus"This was done in order...
- by Akemon Numon - at 2015.01.10 23:48:27
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2. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
Huh... don't know what I was expecting for responses, but this is underwhelming. The players will go on for hundreds of pages over proposed changes to a single ship type or an added feature to the UI. But take away the best non faction or higher m...
- by Akemon Numon - at 2015.01.04 04:11:55
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3. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
As most of you should know by now CCP is doing the module balancing Tiericide. And part of this is the removal of meta4 mods of all types. http://community.eveonline.com/news/dev-blogs/rebalancing-modules-round-two
Not to insult anyone's intel...
- by Akemon Numon - at 2015.01.01 00:01:09
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Joshua Milton Blahyi wrote: Akemon Numon wrote: Looks like the 'let's give Recons too many buffs and then keep the one we (ccp) wanted from before we even released info on the patch change. Let them argue for a few hundred pages and then go ...
- by Akemon Numon - at 2014.12.29 06:17:18
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5. What if bookmarks degraded over time? - in Player Features and Ideas Discussion [original thread]
Noooo to this Idea. I am having a hard enough time selling these 4 year old Book Marks to WHs as it is!
- by Akemon Numon - at 2014.12.29 01:42:44
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Looks like the 'let's give Recons too many buffs and then keep the one we (ccp) wanted from before we even released info on the patch change. Let them argue for a few hundred pages and then go with what we intended from the beginning. See players ...
- by Akemon Numon - at 2014.12.29 01:38:48
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7. Mining Drone Asist - in Player Features and Ideas Discussion [original thread]
Reintroduce Harvester Mining Drone drops! +1 Why were these taken out? You have 10 to 15 or 20 types of the same shield hardener. Add Harvester Mining Drone Blueprint's make em ORE or what ever. CCP why not? Just make em T1 med mining drones there...
- by Akemon Numon - at 2014.12.17 00:06:13
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8. New Module Idea - in Player Features and Ideas Discussion [original thread]
WOOP WOOP +1
- by Akemon Numon - at 2014.12.16 10:29:06
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9. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Nestor Sucks please fix this mess.
- by Akemon Numon - at 2014.12.01 18:32:35
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10. Sticky:[Rhea] Small Beam Lasers - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Medium beams don't need a tracking bonus, they track just fine with scorch ammo. Give them an optimal range bonus and they have overpowered range. The Maller would be decent if defensive ships made decent kiters, but t...
- by Akemon Numon - at 2014.11.30 12:14:51
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11. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Capqu wrote: I also like that even though a couple of [wrong] people are disagreeing about HMs being underpowered or railguns being overpowered not a single person has disagreed with how rediculous Ishtars are That's ...
- by Akemon Numon - at 2014.11.28 11:34:02
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12. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Zomgnomnom wrote: Swing and a miss.... How about making the other Crystals worth using, adjusting tracking, or cap usage or yah know, any of the actual problems with pulse lasers? ^ Yes this.
- by Akemon Numon - at 2014.11.28 11:23:59
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13. Sticky:[Rhea] Small Beam Lasers - in Player Features and Ideas Discussion [original thread]
-10% Tracking WTF?
- by Akemon Numon - at 2014.11.28 11:10:05
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14. Damage Control Augmentation - in Player Features and Ideas Discussion [original thread]
I have looked up older posts and the over all ccp stance is they do not want armor and hull tanking to be twins. But this idea is not duplacating anything armor has currently. This proposal is new and novel.
- by Akemon Numon - at 2014.11.21 07:45:48
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